
Any stabbing, really.Įnemy head, meet Bat. Common items sell for 10 caps, Rare for 100, and Legendary for 500 per.

Rarity: A weapon can either be Common, Rare, or Legendary.Damage: This information comes from the Damage rating of each weapon, and denotes the maximum and minimum damage a weapon will produce, used either by exploring Dwellers or against raider, feral ghoul, or deathclaw attacks.A high level Vault with poor weapons will not weather the damage. This is because as the levels of the dwellers increase, enemies will attack more frequently and become steadily more powerful. It's generally a good idea to stock up on weapons and steadily upgrade all Vault Dwellers' equipment as new types become available. Weapons can be stored in the storage room. Weapons can be brought by dwellers sent to explore the Wasteland, obtained through cards found in lunchboxes, and occasionally Rare or Legendary Dwellers may come equipped with their own weapon. The damage is determined entirely by the sum damage of weapons wielded by dwellers and determines how fast the enemy health bar is depleted. Note that the animations have no bearing on damage being dealt. They are used to equip Vault dwellers who are unarmed by default, and are useful for protecting your Vault against attacking raiders and creature infestations, as well as improving the chance that explorers survive. This mod definitely sounds cool and those interested can download it from here.There are a variety of weapons featured in Fallout Shelter. If the total health minus current health is ever greater than the damage counter, it will update with that new amount.” “This is what is applied on leveling and sleeping. The modder has also implemented a damage counter, which constantly checks to see what your current health is against your max health.

In short, only the health-related effects have been removed from the game.Īll items other than clothing no longer boost endurance, limb health is readjusted after sleep and perks no longer give temp endurance, heal or remove rads. Stimpacks will still heal companions and enemies, whereas items can still restore thirst, fatigue, and hunger. The “You Only Live Once” mod is inspired by the YOLO run-throughs of Many a True Nerd, this mod brings to Bethesda’s RPG permadeath mechanics, meaning that the modder has removed healing, curing addictions, rad removal and limb healing from all items. Modder ‘JJ2197’ has released a new version of his permadeath mod for Fallout 4.
